you can just jot down what you need
Its prevention of life gain and prohibiting damage prevention is what makes it so scary - for some strategies, life gain or "fog" effects get them through scary turns against aggressive Red decks, which is no longer an option when Sunspine Lynx is in play
To me, these are the main reasons why sacrifice decks tend to so easily stumble into infinite combos
Unlike regular games of Magic, every player starts with 40 health, although your commander only needs to deal 21 damage to knock someone out
Other cards I am rolling my eyes at include the aforementioned Winter's Chill, Pygmy Hippo, Weakstone and Mightstone, Prismatic Lace, Gustha's Scepter (at least this artifact costs 0that counts for something), and Unfulfilled Desires