Give up these unnatural weapons, these scrolls
When youre storming off you can create an army on the side with this one, and all you need to do is attack to take the W
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Playing style[edit] The Adventurer series revolves around the use of the Spell Card "Rite of Aramesir" to Summon an "Adventurer Token" to the field, then place 1 "Fateful Adventure" to the field, all at the cost of not being able to activate the effects of monsters on the player's side of the field, except Special Summoned monsters, for the turn
With only 80 HP and its sole attack being Rolling Tackle (causes 40 damage), it doesn't make sense to have it in any balanced deck