Current singles pricing is using TCGTracking while history and change stay aligned to tracked market history
For cards worth under $20: Sleeve the card, place it in a penny sleeve, then a top loader or card saver Slide the top loader into a team bag or tape the opening closed Place in a rigid, padded envelope or use a bubble mailer Include tracking on all shipments For cards worth $20-$100: Double-sleeve the card and use a top loader Place in a rigid cardboard mailer to prevent bending Add insurance through the shipping carrier For cards worth over $100: Triple-sleeve, top loader, and place inside a semi-rigid card case Use a small bubble mailer inside a rigid box Purchase carrier insurance for the full declared value Use signature confirmation for anything over $250 Shipping damage claims are a hassle to win
You get pseudo-card advantage, which can allow you to cast spells that target your Vehicles, and it also gives out +1/+1 counters for each spell you cast during your turn
The trading card game spark that has been lying dormant in me for over 15 years was reignited when our good friends over at the Good Trades Brigade introduced me to Magic: The Gathering
After all, valiant triggers only once each turn and you need to constantly target it to make it grow, which means tons of mana and spells that couldve gone to cheaper targets