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BPhillipYork: Weird card, there are weird ways to lock this out and make it a fairly decent asymmetric card where your opponents don't get to cast it (stuff like Grand Abolisher means they don't get to cast it, or other stax pieces.) I don't know if this is intentional but I think they cleverly exempted Enchantments because sagas are history
Once you have a trio of those little 1/1s, you can start replacing your single die rolls with two dice instead
Massive card advantage spells start to become more important when you have things like Academy
The ability to rest opponent Characters and dictate the board pace made Green a tournament mainstay across several sets