If youve played a deck that features a lot of characters then song cards will always do well, as having a couple of exerted characters open to enemy attack, but still having a flush inkwell because the songs were played without cost is a strong place to be
Amber (healing and protection), Amethyst (magic and card draw), Emerald (disruption and tempo), Ruby (aggression and high power), Sapphire (ramp and value), and Steel (removal and big bodies)
This effect lasts until the start of your next turn, so itll affect your opponents characters during the turn after Kida hits the table too
Cloud, Planets Champion Of the three Cloud cards, Cloud, Planet's Champion is if not the weakest, certainly the least interesting
Hades guarantees card advantage, ensuring that you dont run out of cards to play or ink