If you can cheat Biomantic Mastery out somehow or can use this in a shell with flash granting effects like Borne Upon a Wind, it could be worth it
For example, if a player would create 30 Treasure tokens while their opponents control three Halving Seasons, they would halve 30 to 15, halve 15 to 7, and then halve 7 to 3, and end up creating three Treasure tokens
Hapatra, Vizier of Poisons and Temmet, Vizier of Naktamun I often talk about how top-down design requires hitting resonant concepts that the audience is aware of
it will show you how to identify rarity on any card, understand the nuanced relationship between rarity and value, and even use these principles to build a legendary game of your own
Beluna Grandsqual relatively new addition to MTGs ever-growing list of mechanics, but theyre swiftly becoming a beloved staple of the game